Post by Admin on Jun 3, 2014 17:20:58 GMT
The Sea Stars game has goals that are achievable through collection of coins and of sand dollars.
Collection of coins takes place simply by playing the game. The first expenses ought to be made on methods of increasing the number of coins; so, for example, increasing the clamshell coin prize to 1000 coins; or adding a coin multiplier to the clamshell prizes. I will not elaborate on these here unless somebody requests me to.
Sand dollars are earned within the game by completing missions. Missions can be earned or bought out ("skipped").
Each mission is worth either one, two, or three stars; and correspondingly costs 5000, 10000 or 15000 coins to skip.
Each sand dollar is worth three, five, seven, nine, eleven or thirteen coins, on a cycle of 3, 3, 3, 3, 5, 5, 5, 7, 7, 7, 9, 9, 9, 11, 13, 13. This is a total of sixteen sand dollars worth a total of 112 stars, equivalent to 560000 (five hundred and sixty thousand) coins.
So, on average, a sand dollar is worth seven stars or 35000 points.
[at this point I will interject: you can sell your sand dollars for 300 coins apiece -- that is more than 11 times less than what they are actually worth!!]
Taking this into consideration, it is possible to calculate what some of the objects are worth that are paid for with sand dollars:
Nibbles the Alligator -- 200 sand dollars or about 7000000 (seven million) points.
Cthathy-Loo -- 300 sand dollars or about 11500000 (eleven and a half million) points.
The trick of the game is either to get free sand dollars (for which there are many more possibilities using iOS) or to earn them, one by one, by completing missions -- and knowing which missions to complete and which to skip (buy out), based on considering how long it takes to earn the 5000, 10000 or 15000 points required to skip the mission vs. how easily it is simply to complete the mission.
Some missions are very simple to complete with absolutely no effort such as dropping from Stanley Stork three times; jumping 15 times in one round; or calling in the rainbow birds once. These are obviously best to complete.
Other missions are not only simple to complete, but earn you points to boost, such as "collect 3000 coins" (no brainer?); using a sea buddy, inviting the rainbow birds; or collecting clamshell prizes (whether a specific one or several).
The "in one swim" ones require a bit of skill; but they are also skill builders.... if playing a game can be called a skill.
Some happen automatically or nearly so: travel 9000 meters; travel 25000 meters; use a McPuffmin invincibility prize; Travel 8000 meters through the water; collect 250 coins in one swim; collect 650 coins in one swim, pop 100 bubbles, pop 250 bubbles, get 100 near misses with the jelly chains.... Of course, they reward you with points as well. Never buy out of these! The only caveat is that travel(l)ing 9000 meters takes two to five rounds; and travel(l)ing 25000 meters takes two at best but ... up to 25 rounds -- so there is a minor amount of decision making as to whether to buy out of some of these.
In addition, once you have enough of the special pets, a mission like "use squinky three times" becomes a breeze to complete as opposed to doing it without pets -- thus more missions can be completed more quickly; and more stars earned toward getting the sand dollars.
Missions called "Travel 500 meters without collecting any coins"; "Travel 1800 meters without collecting any coins in the air" are worth learning to do; whereas "travell 1500 meters without a buddy or a clamshell" are ones that I prefer to buy out because completing them means denying your swimstar coins for many rounds until you succeed. I have not even tried these.
Finally, the one single mission that I was stupid enough to complete "at my expense" was: "Use one life preserver" -- this was done at a cost of 15 sand dollars (equivalent to 52500 points; or at least 25 rounds of the game. It is MUCH better to buy this one out for 10000 points!!!! This is the biggest no brainer in the game.
Collection of coins takes place simply by playing the game. The first expenses ought to be made on methods of increasing the number of coins; so, for example, increasing the clamshell coin prize to 1000 coins; or adding a coin multiplier to the clamshell prizes. I will not elaborate on these here unless somebody requests me to.
Sand dollars are earned within the game by completing missions. Missions can be earned or bought out ("skipped").
Each mission is worth either one, two, or three stars; and correspondingly costs 5000, 10000 or 15000 coins to skip.
Each sand dollar is worth three, five, seven, nine, eleven or thirteen coins, on a cycle of 3, 3, 3, 3, 5, 5, 5, 7, 7, 7, 9, 9, 9, 11, 13, 13. This is a total of sixteen sand dollars worth a total of 112 stars, equivalent to 560000 (five hundred and sixty thousand) coins.
So, on average, a sand dollar is worth seven stars or 35000 points.
[at this point I will interject: you can sell your sand dollars for 300 coins apiece -- that is more than 11 times less than what they are actually worth!!]
Taking this into consideration, it is possible to calculate what some of the objects are worth that are paid for with sand dollars:
Nibbles the Alligator -- 200 sand dollars or about 7000000 (seven million) points.
Cthathy-Loo -- 300 sand dollars or about 11500000 (eleven and a half million) points.
The trick of the game is either to get free sand dollars (for which there are many more possibilities using iOS) or to earn them, one by one, by completing missions -- and knowing which missions to complete and which to skip (buy out), based on considering how long it takes to earn the 5000, 10000 or 15000 points required to skip the mission vs. how easily it is simply to complete the mission.
Some missions are very simple to complete with absolutely no effort such as dropping from Stanley Stork three times; jumping 15 times in one round; or calling in the rainbow birds once. These are obviously best to complete.
Other missions are not only simple to complete, but earn you points to boost, such as "collect 3000 coins" (no brainer?); using a sea buddy, inviting the rainbow birds; or collecting clamshell prizes (whether a specific one or several).
The "in one swim" ones require a bit of skill; but they are also skill builders.... if playing a game can be called a skill.
Some happen automatically or nearly so: travel 9000 meters; travel 25000 meters; use a McPuffmin invincibility prize; Travel 8000 meters through the water; collect 250 coins in one swim; collect 650 coins in one swim, pop 100 bubbles, pop 250 bubbles, get 100 near misses with the jelly chains.... Of course, they reward you with points as well. Never buy out of these! The only caveat is that travel(l)ing 9000 meters takes two to five rounds; and travel(l)ing 25000 meters takes two at best but ... up to 25 rounds -- so there is a minor amount of decision making as to whether to buy out of some of these.
In addition, once you have enough of the special pets, a mission like "use squinky three times" becomes a breeze to complete as opposed to doing it without pets -- thus more missions can be completed more quickly; and more stars earned toward getting the sand dollars.
Missions called "Travel 500 meters without collecting any coins"; "Travel 1800 meters without collecting any coins in the air" are worth learning to do; whereas "travell 1500 meters without a buddy or a clamshell" are ones that I prefer to buy out because completing them means denying your swimstar coins for many rounds until you succeed. I have not even tried these.
Finally, the one single mission that I was stupid enough to complete "at my expense" was: "Use one life preserver" -- this was done at a cost of 15 sand dollars (equivalent to 52500 points; or at least 25 rounds of the game. It is MUCH better to buy this one out for 10000 points!!!! This is the biggest no brainer in the game.